How to answer this Creative Thinking interview question about Level Design for Mid-Level Level Designer?

What is your process for designing levels that are both challenging and enjoyable for players?

Level Designer

Creative Thinking

Asked at

Naughty Dog

Difficulty :

Medium

Explanation

This question assesses your creativity and ability to balance difficulty with player satisfaction. Recruiters want to see how you design levels that are engaging while respecting the player’s skills and learning curve. A strong answer includes specific techniques and examples of successful level designs. Avoid vague descriptions or failing to address player experience.

Answer Example

I design levels by first identifying the desired player experience and building a difficulty curve that gradually introduces new mechanics. For example, in a stealth game, I designed a level that introduced new AI enemy behaviors in a low-risk environment before scaling the challenge. Player feedback showed a 90% satisfaction rate, indicating the balance between challenge and enjoyment was effective.

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